Matt McDonald \\ Game
Artist
E-Mail: jr.maty@gmail.com
Telephone: +44845296781
LinkedIn: Public Profile
Printable CV: .PDF |
.DOC
C.V. / Résumé
Awards
Profile
Recently graduated from university with a First Class Honours degree in Computer Games Design,
also having 9 years experience working on successful game modifications and small independent
projects. A strong and versatile games modeller being expert in both Max and Maya for a variety of
target game platforms and a keen focus on hard-surface modelling, currently seeking to break into the
games design industry to develop my career and further expand my design skills.
Personal
Information
Location: Shropshire, West Midlands
Availability: Willing to relocate within the UK & European Union
Proficient Tools
Design Software
- Autodesk 3ds Max
- Autodesk Maya
- Adobe Photoshop
- Pixologic ZBrush
- Maxon Cinema 4D/Bodypaint
- Autodesk Motion Builder
- Mental Ray
Games Engines
- Source & GoldSource
- Unreal Engines 2 & 3
- CryEngine & CryEngine 2
- XNA Development Platform
- iPhone Development Platform
Motion Capture Platforms:
-
Measureand Motion Capture System
-
Vicon Optical Motion Capture System
Work Experience
Phantasm Games, Bangalore, India - Technical Artist,
Work-For-Hire
March 2009 – Present
- Providing the development team with detailed feedback on all
game assets
- 2D Sprite creation from 3D assets
- Writing style documents for their current project, Monsta Choppa
Staffordshire University Half-Life 2 Mod “Chronogenix” -
Technical Lead
January 2008 – May 2008
- Optimising all game assets, providing feedback to artists
- Creating physics for all assets
- Importing all assets in-game
- Working with level designers in bug fixing and optimisation
- Completing project deadlines, despite the time constraints of
the students
Pravus Media, Minnesota, US | Appetizer Mobile -
Artist, work-for-hire
September 2007 - Present
- Creating lighting set-ups in 3DS Max to accurately re-create
the lighting conditions of the reference photos
- Maintaining the project's workflow and ZBrushing low-polygon head
models for baking.
- Projects include "NBA Mini-Bobble" and "Kim Kardashian" (unreleased) iPhone Apps.
Totem Arts | Renegade-X UT3 Modification / UDK Standalone - Artist
September 2007 - Present
- Designing assets, in particular weapons. Maintaining the visual goals of Westwood's CnC Renegade whilst making use of UT3's larger engine capabilities.
- Offering detailed critique to all the team's work and their assets.
- Assisting in beta testing of the mod.
- Meeting project deadlines whilst continuing with other projects and constraints.
Education
Staffordshire University 2006 - 2009:
Bachelor of Engineering (Hons), Computer Games Design - First Class Honours
Other Interests
- Modding for Half-Life 2 and Unreal Tournament 3
- Arcitectural Visualisation
- Theoretical Physics and Space
- History
- Weaponry
References available upon request
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