Matt McDonald \\ Game
Artist
E-Mail: jr.maty@gmail.com
Telephone: +44845296781
LinkedIn: Public Profile
Printable CV: .PDF |
.DOC
C.V. / Résumé
Profile
Recently graduated from university with a First Class Honours degree in Computer Games Design,
also having 9 years experience working on successful game modifications and small independent
projects. A strong and versatile games modeller being expert in both Max and Maya for a variety of
target game platforms and a keen focus on hard-surface modelling, currently seeking to break into the
games design industry to develop my career and further expand my design skills.
Personal
Information
Location: Shropshire, West Midlands
Availability: Willing to relocate within the UK & European Union
Proficient Tools
Design Software
- Autodesk 3ds Max
- Autodesk Maya
- Adobe Photoshop
- Pixologic ZBrush
- Maxon Cinema 4D/Bodypaint
- Autodesk Motion Builder
- Mental Ray
Games Engines
- Source
- GoldSource
- Unreal Engine 2
- Unreal Engine 3
- CryEngine
- CryEngine 2
- XNA Development Platform
Motion Capture Platforms:
-
Measureand Motion Capture System
-
Vicon Optical Motion Capture System
Work Experience
Phantasm Games, Bangalore, India - Technical Artist,
Work-For-Hire
March 2009 – Present
- Providing the development team with detailed feedback on all
game assets
- 2D Sprite creation from 3D assets
- Writing style documents for their current project, Monsta Choppa
Staffordshire University Half-Life 2 Mod “Chronogenix” -
Technical Lead
January 2008 – May 2008
- Optimising all game assets, providing feedback to artists
- Creating physics for all assets
- Importing all assets in-game
- Working with level designers in bug fixing and optimisation
- Completing project deadlines, despite the time constraints of
the students
Pravus Media, Minnesota, US | Appetizer Mobile -
Artist, work-for-hire
September 2007 - Present
- Creating lighting set-ups in 3DS Max to accurately re-create
the lighting conditions of the reference photos
- Maintaining the project's workflow and ZBrushing low-polygon head
models for baking.
- Projects inblue "NBA Mini-Bobble" and "Kim Kardashian" (unreleased) Apps.
Totem Arts | Renegade-X UT3 Modification / UDK Standalone - Artist
September 2007 - Present
- Designing assets, in particular weapons. Maintaining the visual goals of Westwood's CnC Renegade whilst making use of UT3's larger engine capabilities.
- Offering detailed critique to all the team's work and their assets.
- Assisting in beta testing of the mod.
- Meeting project deadlines whilst continuing with other projects and constraints.
Renegade-X won #3 Best Unreleased Mod 2008 on ModDB.com, 4th Best Machinima and 2nd Best
Vehicle Set in the Make Something Unreal contest. Currently in the Grand Prize Final for the Make
Something Unreal Contest and in the Top 100 for best Released Mod 2009 on ModDB.com
eSim Games, California, US | Steel Beasts 2/Pro - Tutored
Work Experience
September 2004 - February 2005
- Professional tutoring from Raino Sommer
- Contributing weapon model assets to this published title.
Education
Staffordshire University 2006 - 2009:
Bachelor of Engineering (Hons), Computer Games Design - First Class Honours
Other Interests
- Modding for Half-Life 2 and Unreal Tournament 3
- Arcitectural Visulaisation
- Community Contribution and Advice
- Video Games
- Camping and Travelling
- Physics and Space
- History
- Weapons and Vehicles
References available upon request
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