Matt McDonald \\ Game Artist

E-Mail: jr.maty@gmail.com
Telephone: +44845296781
LinkedIn: Public Profile
Printable CV: .PDF | .DOC


C.V. / Résumé



Awards

Mod of the Year Awards Mod of the Year Awards Mod of the Year Awards



Profile

        Recently graduated from university with a First Class Honours degree in Computer Games Design,
        also having 9 years experience working on successful game modifications and small independent
        projects. A strong and versatile games modeller being expert in both Max and Maya for a variety of
        target game platforms and a keen focus on hard-surface modelling, currently seeking to break into the
        games design industry to develop my career and further expand my design skills.

Personal Information

        Location: Shropshire, West Midlands
        Availability: Willing to relocate within the UK & European Union

Proficient Tools

   Design Software

  • Autodesk 3ds Max
  • Autodesk Maya
  • Adobe Photoshop
  • Pixologic ZBrush
  • Maxon Cinema 4D/Bodypaint
  • Autodesk Motion Builder
  • Mental Ray

   Games Engines

  • Source & GoldSource
  • Unreal Engines 2 & 3
  • CryEngine & CryEngine 2
  • XNA Development Platform
  • iPhone Development Platform

   Motion Capture Platforms:

  • Measureand Motion Capture System
  • Vicon Optical Motion Capture System


Work Experience

   Phantasm Games, Bangalore, India - Technical Artist, Work-For-Hire
   March 2009 – Present

  • Providing the development team with detailed feedback on all game assets
  • 2D Sprite creation from 3D assets
  • Writing style documents for their current project, Monsta Choppa
   Staffordshire University Half-Life 2 Mod “Chronogenix” - Technical Lead
   January 2008 – May 2008
  • Optimising all game assets, providing feedback to artists
  • Creating physics for all assets
  • Importing all assets in-game
  • Working with level designers in bug fixing and optimisation
  • Completing project deadlines, despite the time constraints of the students

   Pravus Media, Minnesota, US | Appetizer Mobile - Artist, work-for-hire
   September 2007 - Present

  • Creating lighting set-ups in 3DS Max to accurately re-create the lighting conditions of the reference photos
  • Maintaining the project's workflow and ZBrushing low-polygon head models for baking.
  • Projects include "NBA Mini-Bobble" and "Kim Kardashian" (unreleased) iPhone Apps.

   Totem Arts | Renegade-X UT3 Modification / UDK Standalone - Artist
   September 2007 - Present

  • Designing assets, in particular weapons. Maintaining the visual goals of Westwood's CnC Renegade whilst making use of UT3's larger engine capabilities.
  • Offering detailed critique to all the team's work and their assets.
  • Assisting in beta testing of the mod.
  • Meeting project deadlines whilst continuing with other projects and constraints.

Education

   Staffordshire University 2006 - 2009:
     Bachelor of Engineering (Hons), Computer Games Design - First Class Honours

Other Interests

  • Modding for Half-Life 2 and Unreal Tournament 3
  • Arcitectural Visualisation
  • Theoretical Physics and Space
  • History
  • Weaponry

   References available upon request

 

 

 

 

© 2009 Matthew McDonald, website design and content.